159 lines
5.4 KiB
TypeScript
159 lines
5.4 KiB
TypeScript
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/// <reference path="Algorithm.ts" />
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/**
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* Distance Path algorithm implementation
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*/
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class DistancePath extends Algorithm {
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/**
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* Pixels updated by last iteration. Value = x<<16 + y
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*/
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private last: number[];
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/**
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* Pixels updated by current iteration. Value = x<<16 + y
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*/
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private next: number[];
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/**
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* Weight of a block (Pixel with value 0)
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*/
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private weightBlock: number;
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/**
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* Weight of a path (Pixel with value 255)
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*/
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private weightPath: number;
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/**
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* Treshold value when a pixel becomes a path (0...255)
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*/
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private treshold: number;
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/**
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* Maximum distance before path becomes no longer traversable
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*/
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private maxDistance: number;
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/**
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* Input pixel data (RGBA)
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*/
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private inRAW: Uint8ClampedArray;
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/**
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* Temporary distance map
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*/
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private outRAW: number[];
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/**
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* Constructor
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* @param config Parameters from UI
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*/
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constructor(config: Object) {
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super();
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this.last = [];
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this.next = [];
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this.weightBlock = parseFloat(config['weightblock']);
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this.weightPath = parseFloat(config['weightpath']);
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this.treshold = parseInt(config['treshold'], 10);
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this.maxDistance = parseFloat(config['maxdistance']);
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// start pixel
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var start = config['startpoints'].split(" ");
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for (var i = 0; i < start.length; ++i) {
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var pos = start[i].split(",");
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this.last.push((parseInt(pos[0]) << 16) + parseInt(pos[1]));
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}
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}
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/**
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* Process a single pixel.
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* @param x X-coordinate
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* @param y Y-coordinate
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* @param lastValue Last value of the pixel that triggered (re)calculation
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* @param width image width
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*/
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processPixel(x: number, y: number, lastValue: number, width: number) {
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var offset = (y * width + x);
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var inOffset = offset * 4;
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var avg = (this.inRAW[inOffset] + this.inRAW[inOffset + 1] + this.inRAW[inOffset + 2]) / 765;
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var newValue = lastValue + (1 - avg) * (this.weightBlock - this.weightPath) + this.weightPath;
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if (newValue > this.maxDistance) newValue = this.maxDistance;
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if (newValue < this.outRAW[offset]) {
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this.next.push((x << 16) + y);
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this.outRAW[offset] = newValue;
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}
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}
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/**
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* Run the algorithm
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*/
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run() {
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var width = this.input.getWidth();
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var height = this.input.getHeight();
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this.inRAW = this.input.getPixels8();
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var end = width * height;
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// allocate output storage and set to m_maxDistance
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this.outRAW = new Array<number>(width * height);
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for (var i = 0; i < end; i++) this.outRAW[i] = this.maxDistance;
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// set start pixels to distance of 0
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this.last.forEach((coordinate) => {
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var x = coordinate >> 16;
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var y = coordinate & 0xFFFF;
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this.outRAW[(width * y + x)] = 0;
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});
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var outPixels = this.output.getPixels8();
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var iteration = 0;
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do {
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// process pixel from last time
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for (var i = 0; i < this.last.length; ++i) {
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var coordinate = this.last[i];
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var x = coordinate >> 16;
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var y = coordinate & 0xFFFF;
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var lastValue = this.outRAW[y * width + x];
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if (y > 0) { // process row on top
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if (x > 0) this.processPixel(x - 1, y - 1, lastValue, width);
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this.processPixel(x, y - 1, lastValue, width);
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if (x < (width - 1)) this.processPixel(x + 1, y - 1, lastValue, width);
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}
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if (x > 0) this.processPixel(x - 1, y, lastValue, width);
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if (x < (width - 1)) this.processPixel(x + 1, y, lastValue, width);
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if (y < (height - 1)) { // process row on bottom
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if (x > 0) this.processPixel(x - 1, y + 1, lastValue, width);
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this.processPixel(x, y + 1, lastValue, width);
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if (x < (width - 1)) this.processPixel(x + 1, y + 1, lastValue, width);
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}
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}
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++iteration;
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// clear out old list
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this.last = this.next;
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this.next = [];
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if (iteration % 1000 == 0) {
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this.callback.messageCallback("iteration: " + iteration, false);
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}
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if (iteration > 10000) break;
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} while (this.last.length > 0);
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// find max value
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var max = 0;
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var threshold = this.treshold * 3; // multiply by 3 here saves many division from sum to average in the loops below
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// could be optimized, but it is only run once for every pixel
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for (var i = 0; i < end; ++i) {
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var offset = i * 4;
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var sum = (this.inRAW[offset] + this.inRAW[offset + 1] + this.inRAW[offset + 2]);
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// only update max if it is larger than previous, but still smaller than our max distance and larger as the threshhold (visible path cheat)
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if (this.outRAW[i] > max && this.outRAW[i] < this.maxDistance && (sum > threshold)) max = this.outRAW[i];
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}
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this.callback.messageCallback("took " + iteration + " iterations max value: " + max, false);
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max = 65535.0 / max; // results in 0 ... 65535 range
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// write result to output
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var inOffset = 0;
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var outOffset = 0;
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for (var i = 0; i < end; ++i) {
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var sum = (this.inRAW[inOffset++] + this.inRAW[inOffset++] + this.inRAW[inOffset++]);
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++inOffset;
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if (sum > threshold) {
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var value = this.outRAW[i] * max;
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outPixels[outOffset++] = value >> 8; // red = distance high byte
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outPixels[outOffset++] = value & 0xFF; // green = distance low byte
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outPixels[outOffset++] = 255; // blue= a pathable pixel
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} else {
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outPixels[outOffset++] = 0;
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outPixels[outOffset++] = 0;
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outPixels[outOffset++] = 0;
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}
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}
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}
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}
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