initial javascript version

This commit is contained in:
Sascha Nitsch 2022-01-19 18:34:37 +01:00
parent 90e65cacd6
commit e3b55ac4fa
15 changed files with 7328 additions and 0 deletions

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.gitignore vendored
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.project
.settings/
c++/html
inbrowser/.tscache
inbrowser/jsdoc
inbrowser/node_modules
inbrowser/tmp

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inbrowser/Gruntfile.js Normal file
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module.exports = function(grunt) {
// Project configuration.
grunt.initConfig({
pkg: grunt.file.readJSON('package.json'),
ts: {
default: {
src: ['ts/**/*.ts'],
outDir: 'tmp/',
options: {
module: 'none',
sourceMap: false,
target: 'es5',
rootDir: 'ts/'
}
},
},
concat: {
js: {
src: ['tmp/**/*.js'],
dest: 'tmp/bootstrap.out'
},
dist: {
src: ['html/index.html'],
dest: 'webroot/index.html',
},
options: {
process: true
}
},
watch: {
jsbootstrapts: {
files: ['ts/**/*.ts'],
tasks: ['ts', 'concat']
},
html: {
files: ['html/*'],
tasks: ['concat']
},
lessdefault: {
files: ['less/*.less'],
tasks: ['less:default', 'concat']
},
},
less: {
default: {
options: {
"strictImports": true,
"compress": true
},
files: {
"tmp/default.css": "less/main.less",
}
},
},
});
grunt.loadNpmTasks('grunt-contrib-watch');
grunt.loadNpmTasks('grunt-contrib-less');
grunt.loadNpmTasks('grunt-contrib-concat');
grunt.loadNpmTasks("grunt-ts");
// Default task(s).
grunt.registerTask('default', ['less', 'ts', 'concat', 'watch']);
grunt.registerTask('release', ['less', 'ts', 'concat']);
};

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inbrowser/html/index.html Normal file
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<html>
<head>
<title>Path Animator Tool</title>
<meta charset="UTF-8" />
<meta name="viewport" content="width=device-width, initial-scale=1" />
<style type="text/css">
<%= grunt.file.read('tmp/default.css') %>
</style>
</head>
<body>
<h2>1. Source image</h2>
<div id="drop-area">
<form>
<p>Select image with the file dialog or by dragging and dropping an image onto the dashed region.</p>
<input type="file" id="fileElem" accept="image/*" />
<label class="button" for="fileElem">Select an image</label>
</form>
<div id="gallery"></div>
</div>
<h2>2. Configure algorithm</h2>
<div id="algorithm">
<form>
<div><label for="algorithm">Select the algorithm to use:</label>
<select name="algorithm" id="alsel">
<option value="distancepath" selected="selected">Distance Path</option>
<option value="noise">Noise</option>
</select>
</div>
<div id="distancepath">
<h3>Distance path</h3>
<div><label for="weightpath">Weight of path</label> <input type="text" name="weightpath" value="1"/></div>
<div><label for="weightblock">Weight of block</label> <input type="text" name="weightblock" value="1000"/></div>
<div><label for="threshold">Treshold for traversable pixel</label> <input type="text" name="treshold" value="210"/></div>
<div><label for="maxdistance">Maximum distance value</label> <input type="text" name="maxdistance" value="3000000"/></div>
<div><label for="startpoints">List of starting points Format:<br />x1,y1 x2,y2 ...</label> <input type="text" name="startpoints" value="0,0"/></div>
</div>
<div id="noise" class="hidden">
<h3>Noise</h3>
Nothing to configure.
</div>
<p>
<button id="run" class="button hidden">run</button>
</p>
</form>
</div>
<h2>3. Output image</h2>
<div id="output">
</div>
<p><button id="save" class="button hidden">Save image</button></p>
<canvas id="outputcanvas" class="hidden"></canvas>
<canvas id="inputcanvas" class="hidden"></canvas>
<script type="text/javascript">
<%= grunt.file.read('tmp/bootstrap.out') %>
</script>
</body>
</html>

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inbrowser/less/main.less Normal file
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body {
background:#000;
color:f9f9f9;
padding:10px;
}
#algorithm {
label {
width:250px;
display:inline-block;
}
}
.hidden {
display:none !important;
}
.running:before {
display:inline-block;
content: ' ';
border-radius: 50%;
border: .5rem solid rgba(0,0,0,0.25);
border-top-color: #fff;
animation: spin 1s infinite linear;
width:16px;
height:16px;
}
@keyframes spin {
0% {
transform: rotate(0deg);
}
100% {
transform: rotate(360deg);
}
}
#drop-area {
border: 2px dashed #ccc;
border-radius: 20px;
max-width:480px;
width: 50%;
font-family: sans-serif;
margin: 10px 0;
padding: 20px;
&.highlight {
border-color: purple;
}
}
.button {
display: inline-block;
padding: 10px;
color:#000;
background: #ccc;
cursor: pointer;
border-radius: 5px;
border: 1px solid #ccc;
&:hover {
background: #ddd;
}
}
#fileElem {
display: none;
}

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inbrowser/package.json Normal file
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{
"name": "pathanimation",
"version": "1.0.0",
"description": "Javascript version of the Path Animation tool",
"scripts": {
"test": "echo \"Error: no test specified\" && exit 1"
},
"author": "GrumpyDeveloper https://contentnation.net/grumpydevelop",
"license": "MIT",
"dependencies": {
},
"devDependencies": {
"grunt": "^1.4.1",
"grunt-contrib-less": "^3.0.0",
"grunt-contrib-watch": "^1.1.0",
"grunt-ts": "^6.0.0-beta.22",
"grunt-contrib-concat": "^2.0.0"
}
}

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/// <reference path="PAImage.ts" />
/// <reference path="PathAnimator.ts" />
/**
* Functionality to handle browser io
*/
class BrowserHandler {
/**
* Drop area for file uploads
*/
private dropArea: HTMLElement;
/**
* Main instace of application
*/
private instance: PathAnimator;
/**
* Indicator flag if the drop area is highlighted
*/
private isHighlighted: boolean;
/**
* Algrothm selection dropdown element
*/
private algorithmElem: HTMLSelectElement;
/**
* Constructor
*/
constructor(instance: PathAnimator) {
this.instance = instance;
this.isHighlighted = false;
this.dropArea = document.getElementById('drop-area');
['dragenter', 'dragover', 'dragleave', 'drop'].forEach(eventName => {
this.dropArea.addEventListener(eventName, this.preventDefaults, false);
});
this.dropArea.addEventListener('dragover', this.dragOver.bind(this), false)
this.dropArea.addEventListener('drop', this.dragDrop.bind(this), false)
this.algorithmElem = <HTMLSelectElement>document.getElementById("alsel");
this.algorithmElem.addEventListener("change", this.algorithmChanged.bind(this));
this.algorithmChanged();
document.getElementById("fileElem").addEventListener("change", this.handleSourceFile.bind(this));
document.getElementById("run").addEventListener("click", this.run.bind(this));
document.getElementById("save").addEventListener("click", this.save.bind(this));
}
/**
* Prevent default action for given event
* @param e incoming event
*/
preventDefaults (e: Event) {
e.preventDefault()
e.stopPropagation()
}
/**
* Event when something is dragged over out drag/drop area
*/
dragOver() {
if (!this.isHighlighted) {
this.dropArea.classList.add("highlight");
this.isHighlighted = true;
}
}
/**
* Something was droppen on our drag/drop area
* @param e Incoming event
*/
dragDrop(e: DragEvent) {
let dt = e.dataTransfer
let files = dt.files
this.setSourceFile(files);
if (this.isHighlighted) {
this.dropArea.classList.remove("highlight");
this.isHighlighted = false;
}
}
/**
* A file was selected via upload file button
* @param e: Incoming event
*/
handleSourceFile(e: Event) {
var fs = <HTMLInputElement>e.target;
this.setSourceFile(fs.files);
}
/**
* Set the source file and trigger processing with given file list. Only the first file will be used
* @param fileList the file list generated by the browser on drop or file selection
*/
setSourceFile(fileList: FileList) {
// we only support one image
if (fileList.length > 0) {
var file = fileList.item(0);
this.processFile(file);
}
}
/**
* Process (load) given file, calls fileLoaded when read
* @param file file to process
*/
processFile(file: File) {
let reader = new FileReader()
reader.readAsDataURL(file)
reader.addEventListener("loadend", this.fileLoaded.bind(this));
}
/**
* The file loading from processFile has been finished.
* fileParsed will be called after image was rendered
* @param e progress event (normally file loaded)
*/
fileLoaded(e:ProgressEvent) {
if (e.type === "loadend") { // sanity check
var reader = <FileReader>e.target;
let img = <HTMLImageElement>document.createElement('img');
img.src = <string>reader.result;
img.addEventListener("load", this.fileParsed.bind(this));
}
}
/**
* The image data from file is ready.
* The canvas is filled with the image and the pixel data is extracted
* and set for the main processing instance.
* @param e incoming event
*/
fileParsed(e: Event) {
var img = <HTMLImageElement>e.target;
const canvas = <HTMLCanvasElement>document.getElementById("inputcanvas");
const ctx = canvas.getContext('2d');
canvas.width = img.width;
canvas.height = img.height;
ctx.drawImage(img, 0, 0);
const rgba = ctx.getImageData(0, 0, img.width, img.height).data;
var image = new PAImage(img.width, img.height, 4);
image.setPixels(rgba);
this.instance.setInputImage(image);
document.getElementById("run").classList.remove("hidden");
}
/**
* The algrothm select dropdown was changed.
* Show and hide algrothm specific inputs
*/
algorithmChanged() {
var div = document.getElementById("algorithm").getElementsByTagName("div");
for (var i = 0; i < div.length; ++i) {
if (div[i].hasAttribute("id")) {
if (div[i].getAttribute("id") === this.algorithmElem.value) {
div[i].classList.remove("hidden");
} else {
div[i].classList.add("hidden");
}
}
}
}
/**
* The run button was pressed.
* The algorithm specific setting are collected and an async timeout call is triggered to run the PathAnimator run function
* @param e incoming Event
*/
run(e: Event) {
e.preventDefault();
e.stopPropagation();
// collect algorithm param
var config = {
algorithm: this.algorithmElem.value
}
var div = document.getElementById(this.algorithmElem.value);
var fields = div.getElementsByTagName("input");
for (var i = 0; i < fields.length; ++i) {
config[fields[i].getAttribute("name")] = fields[i].value;
}
document.getElementById("output").classList.add("running");
document.getElementById("run").classList.add("hidden");
document.getElementById("save").classList.add("hidden");
window.setTimeout(this.instance.run.bind(this.instance, config), 10);
}
/**
* Clear logging output
*/
clearOutput() {
document.getElementById("output").innerHTML = "";
}
/**
* Append message to logging output
* @param data string to display
*/
appendOutput(data: string) {
var p = document.createElement("p");
p.innerText = data;
document.getElementById("output").append(p);
}
/**
* Replace old logging output by new data
* @param data new string to display
*/
replaceOutput(data: string) {
this.clearOutput();
this.appendOutput(data);
}
/**
* Processing has completed
* Show buttons and hide running animation
*/
completed() {
document.getElementById("output").classList.remove("running");
document.getElementById("run").classList.remove("hidden");
document.getElementById("save").classList.remove("hidden");
}
/**
* Show output of the algorithm
* The Canvas is filled with the output of the algorithm.
* Preprocessing is needed, the algorithm exports RGB data, the canvas wants RGBA.
* @param image image to show
*/
showOutput(image: PAImage) {
var output = <HTMLCanvasElement>document.getElementById("outputcanvas");
output.classList.remove("hidden");
var width = image.getWidth();
var height = image.getHeight();
output.width = width;
output.height = height;
var end = width* height * 3;
const ctx = output.getContext('2d');
var outCanvas = ctx.getImageData(0,0, width, height);
const outCanvasPixel = outCanvas.data;
var imagePixel = image.getPixels8();
var offsetCanvas = 0;
var offsetImage = 0;
for (var i = 0; i < end; ++i) {
outCanvasPixel[offsetCanvas++] = imagePixel[offsetImage++];
outCanvasPixel[offsetCanvas++] = imagePixel[offsetImage++];
outCanvasPixel[offsetCanvas++] = imagePixel[offsetImage++];
outCanvasPixel[offsetCanvas++] = 255;
}
ctx.putImageData(outCanvas, 0, 0);
}
/**
* User has clicked the save button
* Trigger download
* @param e incoming Event
*/
save(e: Event) {
var output = <HTMLCanvasElement>document.getElementById("outputcanvas");
var dataURL = output.toDataURL("image/png");
var a = document.createElement('a');
a.href = dataURL;
a.download = "output.png";
document.body.appendChild(a);
a.click();
}
}

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inbrowser/ts/PAImage.ts Normal file
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/**
* Wrapper for pixel data of an image
*/
class PAImage {
/**
* Constructor
* @param width width in pixel
* @param height height in pixel
* @param channels number of channels
*/
constructor(width:number, height:number, channels: number) {
this.width = width;
this.height = height;
this.channels = channels;
}
/**
* Allocate memory for image data
*/
allocateMemory() {
this.pixels = new Uint8ClampedArray(this.width * this. height * this.channels);
}
/**
* Set pixel data
* @param pixels pixel data
*/
setPixels(pixels : Uint8ClampedArray) {
this.pixels = pixels;
}
/**
* Get pixel data
* @return pixel data
*/
getPixels8() : Uint8ClampedArray {
return this.pixels;
}
/**
* Get width of image
* @return width of image
*/
getWidth() : number {
return this.width;
}
/**
* Get height of image
* @return height of image
*/
getHeight() : number {
return this.height;
}
/**
* Get number of channels
* @return number of channels
*/
getNumChannels() : number {
return this.channels;
}
/**
* Image width
*/
private width: number;
/**
* Image height
*/
private height: number;
/**
* Number of channels
*/
private channels: number;
/**
* Image data as RGBA 8 bit per channel
*/
private pixels: Uint8ClampedArray;
};

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/// <reference path="BrowserHandler.ts" />
/// <reference path="window.ts" />
/// <reference path="PAImage.ts" />
/// <reference path="algorithm/DistancePath.ts" />
/// <reference path="algorithm/Noise.ts" />
/**
* Main application class
*/
class PathAnimator {
/**
* Browser abstraction instance
*/
private inputHandler:BrowserHandler;
/**
* Input image
*/
private input: PAImage;
/**
* Output image
*/
private output: PAImage;
/**
* Constructor
*/
constructor() {
this.inputHandler = new BrowserHandler(this);
this.input = null;
this.output = null;
}
/**
* Set input image
* @param image image to set as input
*/
setInputImage(image: PAImage) {
this.input = image;
}
/**
* Actual run function that triggerse the processing.
* @param config the algorithm specific config options
*/
run(config: Object) {
var algorithmName = config['algorithm'];
var algorithm: Algorithm = null;
switch(algorithmName) {
case 'distancepath':
algorithm = new DistancePath(config);
break;
case 'noise':
algorithm = new Noise();
break;
}
if (algorithm) {
this.inputHandler.clearOutput();
this.output = new PAImage(this.input.getWidth(), this.input.getHeight(), 3);
this.output.allocateMemory();
algorithm.setCallback(this);
algorithm.setInput(this.input);
algorithm.setOutput(this.output);
algorithm.run();
this.inputHandler.completed();
this.inputHandler.showOutput(this.output);
}
}
/**
* We got a message from out algorithm, display it
* @param message Message to show
* @param append True if message should be appended, false if previous should be cleared
*/
messageCallback(message: string, append: boolean) {
if (append) {
this.inputHandler.appendOutput(message);
} else {
this.inputHandler.replaceOutput(message);
}
}
}

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/// <reference path="../PathAnimator.ts" />
/// <reference path="../PAImage.ts" />
/**
* Base class for the algorithms
*/
class Algorithm {
/**
* Main instance
*/
protected callback: PathAnimator;
/**
* Input image
*/
protected input: PAImage;
/**
* Output image
*/
protected output: PAImage;
/**
* Constructor
*/
constructor() {
this.callback = null;
this.output = null;
}
/**
* Set the callback instance
* @param callback The main PathAnimator instance
*/
setCallback(callback: PathAnimator) {
this.callback = callback;
}
/**
* Set the input image
* @param image Input image
*/
setInput(image: PAImage) {
this.input = image;
}
/**
* Set the output image
* @param image Output image
*/
setOutput(image: PAImage) {
this.output = image;
}
/**
* Dummy run function, must be overloaded
*/
run() {
}
}

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/// <reference path="Algorithm.ts" />
/**
* Distance Path algorithm implementation
*/
class DistancePath extends Algorithm {
/**
* Pixels updated by last iteration. Value = x<<16 + y
*/
private last: number[];
/**
* Pixels updated by current iteration. Value = x<<16 + y
*/
private next: number[];
/**
* Weight of a block (Pixel with value 0)
*/
private weightBlock: number;
/**
* Weight of a path (Pixel with value 255)
*/
private weightPath: number;
/**
* Treshold value when a pixel becomes a path (0...255)
*/
private treshold: number;
/**
* Maximum distance before path becomes no longer traversable
*/
private maxDistance: number;
/**
* Input pixel data (RGBA)
*/
private inRAW: Uint8ClampedArray;
/**
* Temporary distance map
*/
private outRAW: number[];
/**
* Constructor
* @param config Parameters from UI
*/
constructor(config: Object) {
super();
this.last = [];
this.next = [];
this.weightBlock = parseFloat(config['weightblock']);
this.weightPath = parseFloat(config['weightpath']);
this.treshold = parseInt(config['treshold'], 10);
this.maxDistance = parseFloat(config['maxdistance']);
// start pixel
var start = config['startpoints'].split(" ");
for (var i = 0; i < start.length; ++i) {
var pos = start[i].split(",");
this.last.push((parseInt(pos[0]) << 16) + parseInt(pos[1]));
}
}
/**
* Process a single pixel.
* @param x X-coordinate
* @param y Y-coordinate
* @param lastValue Last value of the pixel that triggered (re)calculation
* @param width image width
*/
processPixel(x: number, y: number, lastValue: number, width: number) {
var offset = (y * width + x);
var inOffset = offset * 4;
var avg = (this.inRAW[inOffset] + this.inRAW[inOffset + 1] + this.inRAW[inOffset + 2]) / 765;
var newValue = lastValue + (1 - avg) * (this.weightBlock - this.weightPath) + this.weightPath;
if (newValue > this.maxDistance) newValue = this.maxDistance;
if (newValue < this.outRAW[offset]) {
this.next.push((x << 16) + y);
this.outRAW[offset] = newValue;
}
}
/**
* Run the algorithm
*/
run() {
var width = this.input.getWidth();
var height = this.input.getHeight();
this.inRAW = this.input.getPixels8();
var end = width * height;
// allocate output storage and set to m_maxDistance
this.outRAW = new Array<number>(width * height);
for (var i = 0; i < end; i++) this.outRAW[i] = this.maxDistance;
// set start pixels to distance of 0
this.last.forEach((coordinate) => {
var x = coordinate >> 16;
var y = coordinate & 0xFFFF;
this.outRAW[(width * y + x)] = 0;
});
var outPixels = this.output.getPixels8();
var iteration = 0;
do {
// process pixel from last time
for (var i = 0; i < this.last.length; ++i) {
var coordinate = this.last[i];
var x = coordinate >> 16;
var y = coordinate & 0xFFFF;
var lastValue = this.outRAW[y * width + x];
if (y > 0) { // process row on top
if (x > 0) this.processPixel(x - 1, y - 1, lastValue, width);
this.processPixel(x, y - 1, lastValue, width);
if (x < (width - 1)) this.processPixel(x + 1, y - 1, lastValue, width);
}
if (x > 0) this.processPixel(x - 1, y, lastValue, width);
if (x < (width - 1)) this.processPixel(x + 1, y, lastValue, width);
if (y < (height - 1)) { // process row on bottom
if (x > 0) this.processPixel(x - 1, y + 1, lastValue, width);
this.processPixel(x, y + 1, lastValue, width);
if (x < (width - 1)) this.processPixel(x + 1, y + 1, lastValue, width);
}
}
++iteration;
// clear out old list
this.last = this.next;
this.next = [];
if (iteration % 1000 == 0) {
this.callback.messageCallback("iteration: " + iteration, false);
}
if (iteration > 10000) break;
} while (this.last.length > 0);
// find max value
var max = 0;
var threshold = this.treshold * 3; // multiply by 3 here saves many division from sum to average in the loops below
// could be optimized, but it is only run once for every pixel
for (var i = 0; i < end; ++i) {
var offset = i * 4;
var sum = (this.inRAW[offset] + this.inRAW[offset + 1] + this.inRAW[offset + 2]);
// only update max if it is larger than previous, but still smaller than our max distance and larger as the threshhold (visible path cheat)
if (this.outRAW[i] > max && this.outRAW[i] < this.maxDistance && (sum > threshold)) max = this.outRAW[i];
}
this.callback.messageCallback("took " + iteration + " iterations max value: " + max, false);
max = 65535.0 / max; // results in 0 ... 65535 range
// write result to output
var inOffset = 0;
var outOffset = 0;
for (var i = 0; i < end; ++i) {
var sum = (this.inRAW[inOffset++] + this.inRAW[inOffset++] + this.inRAW[inOffset++]);
++inOffset;
if (sum > threshold) {
var value = this.outRAW[i] * max;
outPixels[outOffset++] = value >> 8; // red = distance high byte
outPixels[outOffset++] = value & 0xFF; // green = distance low byte
outPixels[outOffset++] = 255; // blue= a pathable pixel
} else {
outPixels[outOffset++] = 0;
outPixels[outOffset++] = 0;
outPixels[outOffset++] = 0;
}
}
}
}

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/// <reference path="Algorithm.ts" />
/**
* Demo algorithm that fills image with noise
*/
class Noise extends Algorithm {
/**
* Run the algorithm
*/
run() {
var width = this.output.getWidth();
var height = this.output.getHeight();
var pixels = this.output.getPixels8();
var end = width * height * 3;
for (var i = 0; i < end; ++i) {
pixels[i] = Math.random()*255;
}
}
}

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/// <reference path="PathAnimator.ts" />
/**
* Main entry function
*/
/// create our class as soon as the document is loaded
document.addEventListener("readystatechange", function(event: Event) {
if (!window.pa) {
window.pa = new PathAnimator();
}
});

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/// <reference path="PathAnimator.ts" />
/**
* extend Window to make our global instance available (for debugging purposes)
*/
interface Window {
/**
* our instance
*/
pa: PathAnimator;
}

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<html>
<head>
<title>Path Animator Tool</title>
<meta charset="UTF-8" />
<meta name="viewport" content="width=device-width, initial-scale=1" />
<style type="text/css">
body{background:#000;color:f9f9f9;padding:10px}#algorithm label{width:250px;display:inline-block}.hidden{display:none !important}.running:before{display:inline-block;content:' ';border-radius:50%;border:.5rem solid rgba(0,0,0,0.25);border-top-color:#fff;animation:spin 1s infinite linear;width:16px;height:16px}@keyframes spin{0%{transform:rotate(0deg)}100%{transform:rotate(360deg)}}#drop-area{border:2px dashed #ccc;border-radius:20px;max-width:480px;width:50%;font-family:sans-serif;margin:10px 0;padding:20px}#drop-area.highlight{border-color:purple}.button{display:inline-block;padding:10px;color:#000;background:#ccc;cursor:pointer;border-radius:5px;border:1px solid #ccc}.button:hover{background:#ddd}#fileElem{display:none}
</style>
</head>
<body>
<h2>1. Source image</h2>
<div id="drop-area">
<form>
<p>Select image with the file dialog or by dragging and dropping an image onto the dashed region.</p>
<input type="file" id="fileElem" accept="image/*" />
<label class="button" for="fileElem">Select an image</label>
</form>
<div id="gallery"></div>
</div>
<h2>2. Configure algorithm</h2>
<div id="algorithm">
<form>
<div><label for="algorithm">Select the algorithm to use:</label>
<select name="algorithm" id="alsel">
<option value="distancepath" selected="selected">Distance Path</option>
<option value="noise">Noise</option>
</select>
</div>
<div id="distancepath">
<h3>Distance path</h3>
<div><label for="weightpath">Weight of path</label> <input type="text" name="weightpath" value="1"/></div>
<div><label for="weightblock">Weight of block</label> <input type="text" name="weightblock" value="1000"/></div>
<div><label for="threshold">Treshold for traversable pixel</label> <input type="text" name="treshold" value="210"/></div>
<div><label for="maxdistance">Maximum distance value</label> <input type="text" name="maxdistance" value="3000000"/></div>
<div><label for="startpoints">List of starting points Format:<br />x1,y1 x2,y2 ...</label> <input type="text" name="startpoints" value="0,0"/></div>
</div>
<div id="noise" class="hidden">
<h3>Noise</h3>
Nothing to configure.
</div>
<p>
<button id="run" class="button hidden">run</button>
</p>
</form>
</div>
<h2>3. Output image</h2>
<div id="output">
</div>
<p><button id="save" class="button hidden">Save image</button></p>
<canvas id="outputcanvas" class="hidden"></canvas>
<canvas id="inputcanvas" class="hidden"></canvas>
<script type="text/javascript">
var Algorithm = (function () {
function Algorithm() {
this.callback = null;
this.output = null;
}
Algorithm.prototype.setCallback = function (callback) {
this.callback = callback;
};
Algorithm.prototype.setInput = function (image) {
this.input = image;
};
Algorithm.prototype.setOutput = function (image) {
this.output = image;
};
Algorithm.prototype.run = function () {
};
return Algorithm;
}());
var __extends = (this && this.__extends) || (function () {
var extendStatics = function (d, b) {
extendStatics = Object.setPrototypeOf ||
({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||
function (d, b) { for (var p in b) if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p]; };
return extendStatics(d, b);
};
return function (d, b) {
if (typeof b !== "function" && b !== null)
throw new TypeError("Class extends value " + String(b) + " is not a constructor or null");
extendStatics(d, b);
function __() { this.constructor = d; }
d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
};
})();
var DistancePath = (function (_super) {
__extends(DistancePath, _super);
function DistancePath(config) {
var _this = _super.call(this) || this;
_this.last = [];
_this.next = [];
_this.weightBlock = parseFloat(config['weightblock']);
_this.weightPath = parseFloat(config['weightpath']);
_this.treshold = parseInt(config['treshold'], 10);
_this.maxDistance = parseFloat(config['maxdistance']);
var start = config['startpoints'].split(" ");
for (var i = 0; i < start.length; ++i) {
var pos = start[i].split(",");
_this.last.push((parseInt(pos[0]) << 16) + parseInt(pos[1]));
}
return _this;
}
DistancePath.prototype.processPixel = function (x, y, lastValue, width) {
var offset = (y * width + x);
var inOffset = offset * 4;
var avg = (this.inRAW[inOffset] + this.inRAW[inOffset + 1] + this.inRAW[inOffset + 2]) / 765;
var newValue = lastValue + (1 - avg) * (this.weightBlock - this.weightPath) + this.weightPath;
if (newValue > this.maxDistance)
newValue = this.maxDistance;
if (newValue < this.outRAW[offset]) {
this.next.push((x << 16) + y);
this.outRAW[offset] = newValue;
}
};
DistancePath.prototype.run = function () {
var _this = this;
var width = this.input.getWidth();
var height = this.input.getHeight();
this.inRAW = this.input.getPixels8();
var end = width * height;
this.outRAW = new Array(width * height);
for (var i = 0; i < end; i++)
this.outRAW[i] = this.maxDistance;
this.last.forEach(function (coordinate) {
var x = coordinate >> 16;
var y = coordinate & 0xFFFF;
_this.outRAW[(width * y + x)] = 0;
});
var outPixels = this.output.getPixels8();
var iteration = 0;
do {
for (var i = 0; i < this.last.length; ++i) {
var coordinate = this.last[i];
var x = coordinate >> 16;
var y = coordinate & 0xFFFF;
var lastValue = this.outRAW[y * width + x];
if (y > 0) {
if (x > 0)
this.processPixel(x - 1, y - 1, lastValue, width);
this.processPixel(x, y - 1, lastValue, width);
if (x < (width - 1))
this.processPixel(x + 1, y - 1, lastValue, width);
}
if (x > 0)
this.processPixel(x - 1, y, lastValue, width);
if (x < (width - 1))
this.processPixel(x + 1, y, lastValue, width);
if (y < (height - 1)) {
if (x > 0)
this.processPixel(x - 1, y + 1, lastValue, width);
this.processPixel(x, y + 1, lastValue, width);
if (x < (width - 1))
this.processPixel(x + 1, y + 1, lastValue, width);
}
}
++iteration;
this.last = this.next;
this.next = [];
if (iteration % 1000 == 0) {
this.callback.messageCallback("iteration: " + iteration, false);
}
if (iteration > 10000)
break;
} while (this.last.length > 0);
var max = 0;
var threshold = this.treshold * 3;
for (var i = 0; i < end; ++i) {
var offset = i * 4;
var sum = (this.inRAW[offset] + this.inRAW[offset + 1] + this.inRAW[offset + 2]);
if (this.outRAW[i] > max && this.outRAW[i] < this.maxDistance && (sum > threshold))
max = this.outRAW[i];
}
this.callback.messageCallback("took " + iteration + " iterations max value: " + max, false);
max = 65535.0 / max;
var inOffset = 0;
var outOffset = 0;
for (var i = 0; i < end; ++i) {
var sum = (this.inRAW[inOffset++] + this.inRAW[inOffset++] + this.inRAW[inOffset++]);
++inOffset;
if (sum > threshold) {
var value = this.outRAW[i] * max;
outPixels[outOffset++] = value >> 8;
outPixels[outOffset++] = value & 0xFF;
outPixels[outOffset++] = 255;
}
else {
outPixels[outOffset++] = 0;
outPixels[outOffset++] = 0;
outPixels[outOffset++] = 0;
}
}
};
return DistancePath;
}(Algorithm));
var __extends = (this && this.__extends) || (function () {
var extendStatics = function (d, b) {
extendStatics = Object.setPrototypeOf ||
({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||
function (d, b) { for (var p in b) if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p]; };
return extendStatics(d, b);
};
return function (d, b) {
if (typeof b !== "function" && b !== null)
throw new TypeError("Class extends value " + String(b) + " is not a constructor or null");
extendStatics(d, b);
function __() { this.constructor = d; }
d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
};
})();
var Noise = (function (_super) {
__extends(Noise, _super);
function Noise() {
return _super !== null && _super.apply(this, arguments) || this;
}
Noise.prototype.run = function () {
var width = this.output.getWidth();
var height = this.output.getHeight();
var pixels = this.output.getPixels8();
var end = width * height * 3;
for (var i = 0; i < end; ++i) {
pixels[i] = Math.random() * 255;
}
};
return Noise;
}(Algorithm));
var BrowserHandler = (function () {
function BrowserHandler(instance) {
var _this = this;
this.instance = instance;
this.isHighlighted = false;
this.dropArea = document.getElementById('drop-area');
['dragenter', 'dragover', 'dragleave', 'drop'].forEach(function (eventName) {
_this.dropArea.addEventListener(eventName, _this.preventDefaults, false);
});
this.dropArea.addEventListener('dragover', this.dragOver.bind(this), false);
this.dropArea.addEventListener('drop', this.dragDrop.bind(this), false);
this.algorithmElem = document.getElementById("alsel");
this.algorithmElem.addEventListener("change", this.algorithmChanged.bind(this));
this.algorithmChanged();
document.getElementById("fileElem").addEventListener("change", this.handleSourceFile.bind(this));
document.getElementById("run").addEventListener("click", this.run.bind(this));
document.getElementById("save").addEventListener("click", this.save.bind(this));
}
BrowserHandler.prototype.preventDefaults = function (e) {
e.preventDefault();
e.stopPropagation();
};
BrowserHandler.prototype.dragOver = function () {
if (!this.isHighlighted) {
this.dropArea.classList.add("highlight");
this.isHighlighted = true;
}
};
BrowserHandler.prototype.dragDrop = function (e) {
var dt = e.dataTransfer;
var files = dt.files;
this.setSourceFile(files);
if (this.isHighlighted) {
this.dropArea.classList.remove("highlight");
this.isHighlighted = false;
}
};
BrowserHandler.prototype.handleSourceFile = function (e) {
var fs = e.target;
this.setSourceFile(fs.files);
};
BrowserHandler.prototype.setSourceFile = function (fileList) {
if (fileList.length > 0) {
var file = fileList.item(0);
this.processFile(file);
}
};
BrowserHandler.prototype.processFile = function (file) {
var reader = new FileReader();
reader.readAsDataURL(file);
reader.addEventListener("loadend", this.fileLoaded.bind(this));
};
BrowserHandler.prototype.fileLoaded = function (e) {
if (e.type === "loadend") {
var reader = e.target;
var img = document.createElement('img');
img.src = reader.result;
img.addEventListener("load", this.fileParsed.bind(this));
}
};
BrowserHandler.prototype.fileParsed = function (e) {
var img = e.target;
var canvas = document.getElementById("inputcanvas");
var ctx = canvas.getContext('2d');
canvas.width = img.width;
canvas.height = img.height;
ctx.drawImage(img, 0, 0);
var rgba = ctx.getImageData(0, 0, img.width, img.height).data;
var image = new PAImage(img.width, img.height, 4);
image.setPixels(rgba);
this.instance.setInputImage(image);
document.getElementById("run").classList.remove("hidden");
};
BrowserHandler.prototype.algorithmChanged = function () {
var div = document.getElementById("algorithm").getElementsByTagName("div");
for (var i = 0; i < div.length; ++i) {
if (div[i].hasAttribute("id")) {
if (div[i].getAttribute("id") === this.algorithmElem.value) {
div[i].classList.remove("hidden");
}
else {
div[i].classList.add("hidden");
}
}
}
};
BrowserHandler.prototype.run = function (e) {
e.preventDefault();
e.stopPropagation();
var config = {
algorithm: this.algorithmElem.value
};
var div = document.getElementById(this.algorithmElem.value);
var fields = div.getElementsByTagName("input");
for (var i = 0; i < fields.length; ++i) {
config[fields[i].getAttribute("name")] = fields[i].value;
}
document.getElementById("output").classList.add("running");
document.getElementById("run").classList.add("hidden");
document.getElementById("save").classList.add("hidden");
window.setTimeout(this.instance.run.bind(this.instance, config), 10);
};
BrowserHandler.prototype.clearOutput = function () {
document.getElementById("output").innerHTML = "";
};
BrowserHandler.prototype.appendOutput = function (data) {
var p = document.createElement("p");
p.innerText = data;
document.getElementById("output").append(p);
};
BrowserHandler.prototype.replaceOutput = function (data) {
this.clearOutput();
this.appendOutput(data);
};
BrowserHandler.prototype.completed = function () {
document.getElementById("output").classList.remove("running");
document.getElementById("run").classList.remove("hidden");
document.getElementById("save").classList.remove("hidden");
};
BrowserHandler.prototype.showOutput = function (image) {
var output = document.getElementById("outputcanvas");
output.classList.remove("hidden");
var width = image.getWidth();
var height = image.getHeight();
output.width = width;
output.height = height;
var end = width * height * 3;
var ctx = output.getContext('2d');
var outCanvas = ctx.getImageData(0, 0, width, height);
var outCanvasPixel = outCanvas.data;
var imagePixel = image.getPixels8();
var offsetCanvas = 0;
var offsetImage = 0;
for (var i = 0; i < end; ++i) {
outCanvasPixel[offsetCanvas++] = imagePixel[offsetImage++];
outCanvasPixel[offsetCanvas++] = imagePixel[offsetImage++];
outCanvasPixel[offsetCanvas++] = imagePixel[offsetImage++];
outCanvasPixel[offsetCanvas++] = 255;
}
ctx.putImageData(outCanvas, 0, 0);
};
BrowserHandler.prototype.save = function (e) {
var output = document.getElementById("outputcanvas");
var dataURL = output.toDataURL("image/png");
var a = document.createElement('a');
a.href = dataURL;
a.download = "output.png";
document.body.appendChild(a);
a.click();
};
return BrowserHandler;
}());
document.addEventListener("readystatechange", function (event) {
if (!window.pa) {
window.pa = new PathAnimator();
}
});
var PAImage = (function () {
function PAImage(width, height, channels) {
this.width = width;
this.height = height;
this.channels = channels;
}
PAImage.prototype.allocateMemory = function () {
this.pixels = new Uint8ClampedArray(this.width * this.height * this.channels);
};
PAImage.prototype.setPixels = function (pixels) {
this.pixels = pixels;
};
PAImage.prototype.getPixels8 = function () {
return this.pixels;
};
PAImage.prototype.getWidth = function () {
return this.width;
};
PAImage.prototype.getHeight = function () {
return this.height;
};
PAImage.prototype.getNumChannels = function () {
return this.channels;
};
return PAImage;
}());
;
var PathAnimator = (function () {
function PathAnimator() {
this.inputHandler = new BrowserHandler(this);
this.input = null;
this.output = null;
}
PathAnimator.prototype.setInputImage = function (image) {
this.input = image;
};
PathAnimator.prototype.run = function (config) {
var algorithmName = config['algorithm'];
var algorithm = null;
switch (algorithmName) {
case 'distancepath':
algorithm = new DistancePath(config);
break;
case 'noise':
algorithm = new Noise();
break;
}
if (algorithm) {
this.inputHandler.clearOutput();
this.output = new PAImage(this.input.getWidth(), this.input.getHeight(), 3);
this.output.allocateMemory();
algorithm.setCallback(this);
algorithm.setInput(this.input);
algorithm.setOutput(this.output);
algorithm.run();
this.inputHandler.completed();
this.inputHandler.showOutput(this.output);
}
};
PathAnimator.prototype.messageCallback = function (message, append) {
if (append) {
this.inputHandler.appendOutput(message);
}
else {
this.inputHandler.replaceOutput(message);
}
};
return PathAnimator;
}());
</script>
</body>
</html>