153 lines
5.3 KiB
TypeScript
153 lines
5.3 KiB
TypeScript
// Toggle-button component for the LogicSimulator
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// Copyright (C) 2022 Sascha Nitsch
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <https://www.gnu.org/licenses/>.
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// eslint-disable-next-line @typescript-eslint/no-unused-vars
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class ToggleButton extends BaseComponent {
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private pressed = false;
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private forcephysical = false;
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private text: NodeListOf<Element> | undefined;
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private a: WireState;
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private q: WireState;
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private p1: WireState;
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private p2: WireState;
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private p3: WireState;
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private p4: WireState;
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constructor(simulator: Simulator, id: string, param: BaseComponentParam) {
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super(simulator, id, param);
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this.pins.set('a', new TriState(this, 0, 0, undefined, { id: id + '-a' }));
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this.pins.set('q', new TriState(this, 0, 0, undefined, { id: id + '-q' }));
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this.pins.set('p1', new TriState(this, 0, 0, undefined, { id: id + '-p1' }));
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this.pins.set('p2', new TriState(this, 10.16, 0, undefined, { id: id + '-p2' }));
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this.pins.set(
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'p3',
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new TriState(this, 10.16, -5.08 * 3, undefined, {
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id: id + '-p3',
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})
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);
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this.pins.set('p4', new TriState(this, 0, -5.08 * 3));
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if (this.extraclass && this.extraclass.indexOf('forcephysical') !== -1) {
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this.forcephysical = true;
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}
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this.a = WireState.float;
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this.q = WireState.float;
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this.p1 = WireState.float;
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this.p2 = WireState.float;
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this.p3 = WireState.float;
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this.p4 = WireState.float;
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}
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setup(canvas: SVGElement) {
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super.doSetup('togglebutton', canvas);
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if (this.element !== null) {
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this.text = this.element.querySelectorAll('.inner');
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this.element.addEventListener('mousedown', this.activate.bind(this));
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}
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if (this.breadboard) {
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this.simulator.wire(null, [this.getPin('p1'), this.breadboard.getPin('E' + this.col)]);
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this.simulator.wire(null, [this.getPin('p2'), this.breadboard.getPin('E' + (2 + this.col))]);
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this.simulator.wire(null, [this.getPin('p3'), this.breadboard.getPin('F' + (2 + this.col))]);
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this.simulator.wire(null, [this.getPin('p4'), this.breadboard.getPin('F' + this.col)]);
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}
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}
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activate(e: Event) {
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// console.log(e);
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e.preventDefault();
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this.pressed = !this.pressed;
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// document.text = this.text;
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if (this.breadboard || this.forcephysical) {
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if (this.text !== undefined) {
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this.text[1].textContent = this.pressed ? '1' : '0';
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}
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} else {
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if (this.text !== undefined) {
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this.text[0].textContent = this.pressed ? '---' : '] [';
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}
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}
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this.simulator.manualtick();
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}
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io() {
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this.a = this.getPin('a').getAndReset();
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this.p1 = this.getPin('p1').getAndReset();
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this.p2 = this.getPin('p2').getAndReset();
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this.p3 = this.getPin('p3').getAndReset();
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this.p4 = this.getPin('p4').getAndReset();
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// console.log(this.id, "input:", this.state.p1, this.state.p4);
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}
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update() {
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if (this.breadboard || this.forcephysical) {
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let top = this.p3;
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if (top !== WireState.float) {
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if (this.p4 !== WireState.float && this.p4 !== top) {
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console.log('boom ToggleButton top', this.id);
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}
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} else {
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top = this.p4;
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}
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const bottom = this.p1;
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if (bottom !== WireState.float) {
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if (this.p2 !== WireState.float && this.p2 !== bottom) {
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console.log('boom ToggleButton buttom', this.id);
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}
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} else {
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top = this.p2;
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}
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if (this.pressed) {
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let mod = false;
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if (top === WireState.float || top === WireState.up || top === WireState.down) {
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const old = top;
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this.p3 = bottom;
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this.p4 = bottom;
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this.getPin('p3').setState(bottom);
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this.getPin('p4').setState(bottom);
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mod = bottom !== old;
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} else if (bottom === WireState.float || bottom === WireState.up || bottom === WireState.down) {
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const old = bottom;
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this.p1 = top;
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this.p2 = top;
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this.getPin('p1').setState(top);
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this.getPin('p2').setState(top);
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mod = top !== <WireState>old;
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} else {
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if (top === bottom) {
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this.p1 = top;
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this.p2 = top;
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this.p3 = top;
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this.p4 = top;
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this.getPin('p1').setState(top);
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this.getPin('p2').setState(top);
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this.getPin('p3').setState(top);
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this.getPin('p4').setState(top);
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} else {
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console.log('boom togglebutton', this.id, top, bottom);
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}
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}
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return mod;
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} else {
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return false;
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}
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} else {
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const oldstate = this.q;
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const q = this.pressed ? this.a : WireState.float;
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this.q = q;
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this.getPin('q').setState(q);
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return oldstate !== q;
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}
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}
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}
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