logicsimulator/components/momentarypushbutton.ts

61 lines
2.0 KiB
TypeScript

// Momentary push button component for the LogicSimulator
// Copyright (C) 2022 Sascha Nitsch
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
// eslint-disable-next-line @typescript-eslint/no-unused-vars
class MomentaryPushButton extends BaseComponent {
private pressed = false;
private a: WireState = WireState.float;
private q: WireState = WireState.float;
constructor(simulator: Simulator, id: string, param: BaseComponentParam) {
super(simulator, id, param);
this.pins.set('a', new TriState(this, 0, 0, undefined, { type: 'MomentaryPushButton', id: id + '-a' }));
this.pins.set('q', new TriState(this, 0, 0, undefined, { type: 'MomentaryPushButton', id: id + '-q' }));
}
setup(canvas: SVGElement) {
super.doSetup('momentarypushbutton', canvas);
if (this.element) {
this.element.addEventListener('mousedown', this.activate.bind(this));
}
document.addEventListener('mouseup', this.deactivate.bind(this));
}
activate(e: MouseEvent) {
e.stopPropagation();
this.pressed = true;
this.simulator.manualtick();
}
deactivate(e: MouseEvent) {
e.stopPropagation();
if (this.pressed) {
this.pressed = false;
this.simulator.manualtick();
}
}
io() {
this.a = this.getPin('a').getAndReset();
}
update(): boolean {
const oldstate = this.q;
this.q = this.pressed ? this.a : WireState.float;
this.getPin('q').setState(this.q);
return oldstate !== this.q;
}
}