logicsimulator/components/logicsource.ts

85 lines
2.7 KiB
TypeScript

// Logic source (toggle area) component for the LogicSimulator
// Copyright (C) 2022 Sascha Nitsch
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
interface LogicSourceParam extends BaseComponentParam {
tristate?: boolean;
state?: boolean | null;
floating?: string;
attach?: string;
}
// eslint-disable-next-line @typescript-eslint/no-unused-vars
class LogicSource extends BaseComponent {
private tristate: boolean;
private pressed: number;
private floating: WireState;
private text: NodeList | null = null;
private q = WireState.float;
constructor(simulator: Simulator, id: string, param: LogicSourceParam) {
super(simulator, id, param);
this.tristate = param.tristate === undefined || param.tristate;
if (this.tristate) {
this.pressed = param.state !== undefined ? (param.state === null ? 0 : param.state === false ? 1 : 2) : 0;
} else {
this.pressed = param.state === true ? 2 : 1;
}
let x = 10;
let y = 0;
switch (param.attach) {
case 'w':
x = -10;
y = 0;
}
this.floating = Wire.WireStateFromString(param.floating || 'down');
this.pins.set('q', new TriState(this, x, y));
this.update();
}
setup(canvas: SVGElement) {
super.doSetup('logicsource', canvas);
if (!this.element) return;
this.text = this.element.querySelectorAll('.inner');
this.text[0].textContent = this.pressed === 0 ? '-' : this.pressed === 1 ? '0' : '1';
this.element.addEventListener('mousedown', this.activate.bind(this));
}
activate(e: MouseEvent) {
e.preventDefault();
if (this.tristate) {
this.pressed = (this.pressed + 1) % 3;
} else {
this.pressed = this.pressed === 1 ? 2 : 1;
}
//document.text = this.text;
if (this.text) {
this.text[0].textContent = this.pressed === 0 ? '-' : this.pressed === 1 ? '0' : '1';
}
this.simulator.manualtick();
}
io() {
this.getPin('q').getAndReset();
}
update(): boolean {
const oldstate = this.q;
this.q = this.pressed === 0 ? this.floating : this.pressed === 1 ? WireState.down : WireState.up;
this.getPin('q').setState(this.q);
return oldstate !== this.q;
}
}