// Pull-Up or Pull-Down component for the LogicSimulator // Copyright (C) 2022 Sascha Nitsch // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // You should have received a copy of the GNU General Public License // along with this program. If not, see . // eslint-disable-next-line @typescript-eslint/no-unused-vars class Pull extends BaseComponent { private a = WireState.float; private b = WireState.float; constructor(simulator: Simulator, id: string, param: BaseComponentParam) { super(simulator, id, param); const r = (this.rotate / 180) * Math.PI; this.pins.set('a', new TriState(this, 0, 0, undefined, { id: id + '-a' })); this.pins.set( 'b', new TriState(this, Math.sin(r) * -40 * this.scaleX, Math.cos(r) * 40 * this.scaleY, undefined, { type: 'Pull', id: id + '-b', }) ); } setup(canvas: SVGElement) { super.doSetup('pull', canvas); if (this.breadboard) { this.simulator.wire(null, [this.getPin('a'), this.breadboard.getPin(this.pin)]); } } io() { this.a = this.getPin('a').getAndReset(); this.b = this.getPin('b').getAndReset(); } update() { let mod = false; let s: WireState; if (this.b === WireState.high || this.b === WireState.low) { // up, down driven by b s = this.b === WireState.high ? WireState.up : WireState.down; mod ||= s !== this.a; this.getPin('a').setState(s); this.getPin('b').setState(WireState.float); } else if (this.a === WireState.high || this.a === WireState.low) { // up, down driven by a s = this.a === WireState.high ? WireState.up : this.a === WireState.low ? WireState.down : this.a; this.getPin('b').setState(s); mod ||= s !== this.b; this.getPin('a').setState(WireState.float); } else if (this.b !== WireState.float) { // b is pushed up or pulled down s = this.b === WireState.up ? WireState.up : WireState.down; mod ||= s !== this.a; this.getPin('a').setState(s); } else if (this.a !== WireState.float) { // s is pushed up or pulled down s = this.a === WireState.up ? WireState.up : WireState.down; mod ||= s !== this.b; this.getPin('b').setState(s); } //console.log(this.id,"a:",this.state.a, "b:",this.state.b, "new a:", this.a.get(), "new b:", this.b.get()); return mod; } }