// Momentary push button component for the LogicSimulator // Copyright (C) 2022 Sascha Nitsch // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // You should have received a copy of the GNU General Public License // along with this program. If not, see . // eslint-disable-next-line @typescript-eslint/no-unused-vars class MomentaryPushButton extends BaseComponent { private pressed = false; private a: WireState = WireState.float; private q: WireState = WireState.float; constructor(simulator: Simulator, id: string, param: BaseComponentParam) { super(simulator, id, param); this.pins.set('a', new TriState(this, 0, 0, undefined, { type: 'MomentaryPushButton', id: id + '-a' })); this.pins.set('q', new TriState(this, 0, 0, undefined, { type: 'MomentaryPushButton', id: id + '-q' })); } setup(canvas: SVGElement) { super.doSetup('momentarypushbutton', canvas); if (this.element) { this.element.addEventListener('mousedown', this.activate.bind(this)); } document.addEventListener('mouseup', this.deactivate.bind(this)); } activate(e: MouseEvent) { e.stopPropagation(); this.pressed = true; this.simulator.manualtick(); } deactivate(e: MouseEvent) { e.stopPropagation(); if (this.pressed) { this.pressed = false; this.simulator.manualtick(); } } io() { this.a = this.getPin('a').getAndReset(); } update(): boolean { const oldstate = this.q; this.q = this.pressed ? this.a : WireState.float; this.getPin('q').setState(this.q); return oldstate !== this.q; } }