// Logic source (toggle area) component for the LogicSimulator // Copyright (C) 2022 Sascha Nitsch // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // You should have received a copy of the GNU General Public License // along with this program. If not, see . interface LogicSourceParam extends BaseComponentParam { tristate?: boolean; state?: boolean | null; floating?: string; attach?: string; } // eslint-disable-next-line @typescript-eslint/no-unused-vars class LogicSource extends BaseComponent { private tristate: boolean; private pressed: number; private floating: WireState; private text: NodeList | null = null; private q = WireState.float; constructor(simulator: Simulator, id: string, param: LogicSourceParam) { super(simulator, id, param); this.tristate = param.tristate === undefined || param.tristate; if (this.tristate) { this.pressed = param.state !== undefined ? (param.state === null ? 0 : param.state === false ? 1 : 2) : 0; } else { this.pressed = param.state === true ? 2 : 1; } let x = 10; let y = 0; switch (param.attach) { case 'w': x = -10; y = 0; } this.floating = Wire.WireStateFromString(param.floating || 'down'); this.pins.set('q', new TriState(this, x, y)); this.update(); } setup(canvas: SVGElement) { super.doSetup('logicsource', canvas); if (!this.element) return; this.text = this.element.querySelectorAll('.inner'); this.text[0].textContent = this.pressed === 0 ? '-' : this.pressed === 1 ? '0' : '1'; this.element.addEventListener('mousedown', this.activate.bind(this)); } activate(e: MouseEvent) { e.preventDefault(); if (this.tristate) { this.pressed = (this.pressed + 1) % 3; } else { this.pressed = this.pressed === 1 ? 2 : 1; } //document.text = this.text; if (this.text) { this.text[0].textContent = this.pressed === 0 ? '-' : this.pressed === 1 ? '0' : '1'; } this.simulator.manualtick(); } io() { this.getPin('q').getAndReset(); } update(): boolean { const oldstate = this.q; this.q = this.pressed === 0 ? this.floating : this.pressed === 1 ? WireState.down : WireState.up; this.getPin('q').setState(this.q); return oldstate !== this.q; } }